Fresh from the Forge

News & Patch Notes


Wyvern ships player-facing improvements nearly every day. This is the running log, newest first — also available as anRSS feed.

2026-08-03

Into the crypt

  • The Crypt of Ernzof. A new dungeon and quest out of Glacier Point: the Frost Dwarves went into exile after their war with Besar, and someone has to find out what became of King Ernzof and his court. Level 15 and up.
  • See where your skill points went. The new trained command lists the points you've actually spent per skill and how many are left — a player asked for it, since skills folds every bonus into one total.
  • Know your damage. Another player request: drink an enlightenment potion or type body and your derived offense bonuses are spelled out.
  • Crowns, in two numbers instead of four. Your wallet now reads Crowns (unrestricted) and Bonus Crowns (spendable at most crown machines, not redeemable for gold or giftable). Players said four was overkill; nothing you own or can spend changed.
  • Full moons. On a full-moon night, outdoor light lifts one step. Purely something to look at.
  • Bazaar. bazaar mine pages ten listings at a time with bazaar more, the way bazaar search does, and a listing keeps its number across pages.
  • Samhoc. The castle quest points you to the right throne room again, and the dungeon beneath the castle is reachable once more — Kris is standing there on purpose.
  • Combat. A missile weapon now searches every quiver you carry, not just the first. Your target card drops the moment the target dies or you clear it, instead of lingering. And a hardcore run ended by a monster another player charmed is a setback, not a retirement.
  • Fixed: a gift that fails mid-hand-off no longer leaves the item in two places, a failed bazaar purchase can't duplicate what you bought, an item that destroys itself as you drop it stops reappearing, a world rotation that catches you in a portable hole sets you down outside it rather than at your savepoint, spellbooks can no longer teach monster-only spells, and game audio stops when the server restarts under you.
  • The manual's death-and-recovery page is honest now: the walk back to your gravestone doesn't reclaim the XP — a Resurrection spell or scroll cast on it, or the crowns rez machine, is what does.
2026-08-02

A better view of the fight

  • Size your health bars. A new slider in Settings → Combat scales the on-map health bars from 75% to 250% — both the floating monster bars and your own. Players asked for it after squinting at them in full bleed.
  • Hotkeys for your windows. In full bleed, Alt+I, G, S, M, C and B open and close Inventory, Ground, Spells, Messages, Chat and Combat, so a window you closed with its x is one keystroke away instead of a trip through View → Windows. Another player request; each binding is listed in that menu.
  • Run and gun. Tapping a direction on the fire pad now steers you while autofire keeps shooting, instead of refusing to move — a player reported that one. Aimed shots, like a map tap, still explain themselves rather than walking you somewhere.
  • Combat & balance. A cannonball bills its direct target once, not twice. Fan-hammering a six-shooter before you've faced anywhere refuses up front and costs you no rounds. And a bare fire from a standing start takes the shot instead of asking which way.
  • Hardcore runs end by a real hand. A kill landed by another player's summon, pet or charmed monster sets your run back, but no longer retires the character for good.
  • Pets keep up. Your pet can follow you onto the Continent now without VIP, where summon travel used to leave it behind at the border.
  • Dungeons. A level whose zones share a theme scatters its hazards once instead of twice — crypt floors were laying down double the coffins, and double the undead that come out of them.
  • Fixed: a gift that aborts mid-hand-off lands at your feet instead of vanishing, new mail lights the badge with the message already in your mailbox, a mine cart that loses its map lets its rider go instead of wedging them, and a hiccup during a world rotation no longer paints an error banner.
  • Under the hood: a burning creature's flames now move in step with the fire beneath it, a spell's flames stop lingering on screen after the spell is done, and a client that dialled its effects down for a slow stretch can climb back to full speed instead of staying there all session.
2026-08-01

Sea legs and safe landings

  • Sailing gets its sea legs. A broadside that can't clear the muzzle now bursts and says why, instead of silently eating the round you paid for. A ship stays under way until the last passenger steps off, rather than mooring herself when the first one does. Tap-steering no longer locks you out of looking, casting or your pack for a step. A portable hole can't be opened below decks. And crew below decks ride a world rotation out aboard their hull, not sealed in an empty copy of it.
  • Dying works properly again. A death restart is no longer turned away by the gates that seal a map, so you restart instead of standing where you fell with your gravestone down and the monsters still on you.
  • Random dungeons play fair. A cavern's vault gets a real locked, trapped door like every other vault. A key on the critical path is never hidden behind a lock the level gave you no way through. Nothing hostile spawns inside a village palisade. Levels promised light stay lit. And a dungeon that follows you across a rotation stops rerolling its monsters stronger each time.
  • Spells. Magic mouth hands your mana back when it stops to ask what to engrave, so a mouth costs one cast rather than two. Shadowstep's @target opener reaches five tiles now instead of demanding you stand next to your mark.
  • Comfort & clarity. Dropping, throwing and picking up work right through the minutes before a rotation. A player reported wizard-only verbs like drain and migrate showing up in an ordinary commands list — they're gone. keep now protects your starter food from auto-eat. And a word like "hover" inside an emote, a letter or a chat line stops being swallowed.
  • Fixed: an emptied pack and a cleared ground view update on screen, a moving light no longer blinks a waypoint's glow off, and a refused hand-off during a rotation says the server restarted instead of blaming another login.
  • World touches: the priest is himself again instead of a year-round snowman (his Christmas coat still comes out in season), Zyxxryth's crash sequence really does unlock the three doors it promises, and Ramtusk's second spooky painting is no longer a blank frame.
  • Under the hood: fewer redraws when lights move, when you walk, and during big fireballs.
2026-07-31

No more waiting for the clock

  • Selling and giving work right up to a rotation. Shops take your loot and pay refunds, and handing an item to another player goes through, in the minutes before the world rotates.
  • Spells stop charging you twice. Eighteen more spells — bless, repair, charging, the blade spells, charm and paralyze among them — hand back the reagent, food and mana when a mistyped target opens the chooser instead, so picking from the list costs one cast, not two.
  • A mouse sweep is not a purchase. Hovering an item row no longer reaches the machine underneath it: vending machines, upgraders and the resurrection machine stay quiet until you actually click.
  • Vaults are vaults again. A random dungeon's locked room now materializes with a real door — locked, sometimes trapped — instead of a gap in the wall, and its guardian stands inside the room rather than on top of the treasure.
  • Boulder blast, bat blast and arrow volley look like themselves again instead of tinted flame, and each cell of the blast animates on its own beat rather than pulsing in lockstep.
  • Combat & balance. A pirate's parrot now actually lowers your gun's misfire chance, the way it always advertised. Henteko Forest generates at the difficulty it was meant to have. Sword sounds thin out during a long grind, while a fresh fight's opening blow always lands loud.
  • Comfort & clarity. Setting the over-the-map combat feed to off or combat-only is honored in every layout now — a player reported that one. With the Messages window closed in full-bleed, a small pill brings the log back. skills files guild penalties under Guild skills instead of Natural, from another player report. And your button bar keeps your own icons when you've cleared its commands.
  • Fixed: a refused sign-in says so instead of blaming your player file, the tip refusal names your Gifted wallet, your item list can no longer arrive after the updates that index into it, and the door into SirPam's sidescroller area no longer turns you away.
  • Under the hood: less redrawing per spell tick and per monster retarget, and crisper flat artwork on standard displays.
2026-07-30

Clean kills and honest numbers

  • A kill you can see. When something you're fighting dies, a brief skull burst marks the tile, so a kill still reads clearly even when combat lines aren't in your feed. On phones that feed now defaults to text only; any scope you set yourself still wins.
  • The command box goes where you want it. Input placement is its own setting now — dock it inside the Messages window or float it on the command bar, from Settings or the Messages title bar. Nothing moves unless you move it.
  • Bazaar search past the first ten. bazaar more pages through the rest of your results, item numbers stay absolute across pages, and a long list is no longer quietly cut off.
  • The compass opens the real world map on the web client, instead of the old inline picture.
  • Spells stop charging you for nothing. Cancelling a target prompt hands back the reagent and the food, a join or summon scroll is spent only once the spell reports, and prompt-pass mana comes back only when it was actually charged.
  • Combat & balance. The protection shown on your paperdoll, in body and from appraise is now the number combat uses. Bow attacks pick an arrow that can actually kill the target, from your quiver or your pack. Attacks no longer land on a corpse that hasn't been buried. Smart-heal cures petrification ahead of anything merely survivable.
  • Comfort & clarity. Clicking the map mid-run redirects you at once, and a fresh movement keypress is never swallowed. A greyed target frame no longer sticks on screen after the target dies. Hotbar icons keep their pictures across server restarts, and your button bar is no longer reseeded with generic commands at every login — a player reported that one. Settings now names viewport width and height on the axes you're actually looking at.
  • Fixed: a hover no longer opens a panel under your finger or pops a vendor's purchase confirmation, a new inventory row scrolls into view, your load recounts when part of a stack moves in or out of a bag, gold quest footsteps can be called off again, and a network hiccup during a rotation no longer paints an error banner.
  • World touches: a log bridge now reaches the marooned hunter across the river in Rakshasa Harmya, your summoned pet no longer strands itself when you cross to the Continent, and loot machines restock on their timer again instead of freezing at their first roll.
  • Under the hood: an item dropped in a home you own can no longer be lost when a session ends abruptly.
2026-07-29

One account, every platform

  • Account linking is here. Play on more than one platform — Steam, iPhone, Android, or the web? Link two accounts from the account screen (Game > Sign In...) and they count as one: Crowns bought on either are spendable by both, and your account XP and VIP status combine. You sign in to the second account once to prove it's yours. Fine print: a linked pair shares one daily login gift, only one character across the pair can be online at a time, and unlinking is a support request.
2026-07-28

Full plates and open bridges

  • Auto-eat feeds everyone now, and quietly. Vampires finally have something to reach for — auto-eat handles drinkables, so a starting blood vial counts as a meal — and any new character whose kit carried no food now starts with a ration. When it feeds you it says so in one line, with no sound and no separate heal message.
  • The Bifrost is open again. A coordinate stored in an unexpected shape made the Point Bifrost abort the load of Asgard's arrival map, locking players out whenever the bridge had spawned.
  • Gifted crowns keep their own wallet. Crowns someone gifts you land in a Gifted balance that spends on anything a personal crown buys — enchanter, modder, prize vendors — but can't be cashed out at the ATM or passed along again. currency gifted explains it; crowns already in your personal wallet are unchanged.
  • Homes that refused to load are recoverable. A home whose stored map record had been left empty told you "unable to load your home map" at every login and dropped you on the newbie map. An empty record is now recognized and your home rebuilt.
  • Recoil follows the shot. A gun's kickback sends you back along the line you actually fired, instead of whichever way you happened to be facing — mouse-firing at something south of you no longer shoves you into it.
  • Your inventory keeps in step. Three ways your item list could drift out of sync with the server are closed: re-equipping your gear at login no longer fires updates at an empty list, a full resend can no longer leave you permanently one item short, and removing an item by position now tells the client instead of leaving a stale row behind.
  • Comfort & clarity. A bag panel's scrollbar appears as soon as its list runs long, without needing a resize. On a full capsule gauge the readout and highlight sit above the fill again instead of under it — a player caught that one the morning after. And myreports lists only the reports you filed yourself, not the crash reports the client files for you.
  • Fixed: reconnecting on the web and Steam clients no longer fails on a stale routing token, a quest item no longer goes missing when handing it over is refused, word of recall stops winding up once it can't finish, and an area whose weather never initialized draws its sky again.
  • Under the hood: your XP award survives a kill whose map unloads mid-award, and a batch of rare crashes, the most common one in production among them, is guarded.
2026-07-27

A place for everything

  • Find it in one tap. Your Inventory has an A-Z toggle now — turn it on and your pack and every open bag list alphabetically, purely for display. And once a list runs long — Spells, Inventory, an open bag — an alphabet rail appears down its right edge: scrub it with a finger for a letter bubble, or click a letter, and the list jumps straight there. Letters with nothing under them stay dimmed.
  • A word before the doors close. A player asked for this one back: a crier now calls out five minutes and one minute ahead of a scheduled server rotation, warning that active spell effects won't carry over — so you can wrap up instead of being caught mid-fight.
  • Health bars that show the hit. Another player request: every capsule gauge — your vitals, the ready bar, party frames, a boss's banner — now snaps to its new value and leaves a pale trailing wedge that drains away over the next half-second, so you can see exactly what a blow cost you. A flurry of hits reads as one shrinking wedge instead of a smooth slide that hid the damage. Heals get a green wedge, and reduced-motion settings are respected.
  • Combat & balance. The Berserker's bungle chance now tapers the way it was always meant to — past 16 skill points it eases down a point per level, instead of dropping eighteen points in a single step at that mark and then falling twice as fast.
  • Comfort & clarity. In phone portrait the minimap is back in its plain top-right corner, with the mission compass hanging centered beneath it. On short landscape phones, the Ground and Messages windows no longer open below the bottom of the screen with only their title bars peeking in — they're pulled up so the whole window fits. A long-press no longer dies if your view gets resized mid-hold. Builder Mode's catalog no longer gets stuck on "Loading…" when its folder listing loses a race — it retries now. And on the Total XP board, an account whose leading character is a staff wizard no longer borrows that wizard's name, level and portrait.
  • Fixed: the boss title banner could be cleared by a map change arriving out of order right after it went up, leaving you with no banner until the boss's health next crossed a whole percent — that ordering race is closed.
  • World touches: dying in the Forgotten Oak or the ant mines used to strand you halfway across the world, because both areas' respawn points named maps that don't exist; they now point at the church and the Forest Temple in their own areas. The mines' only way out — the automatic teleporter just south of the "Dangerous forest ahead" sign — was likewise pointed at nothing, and now leads to the Deep West Forest it always meant to. Clear, rain and flame skies have their afternoon look back; a typo had them serving the noon backdrop instead. Pirate gear got a wave of new artwork, with coats, hats and baldrics for every rank from bilge rat to pirate lord, plus pet falcons, lobsters, monkeys and parrots — and a tavern NPC can no longer park itself in the pirate guild's doorway. Around 175 props, tiles and pieces of scenery across the world were pointing at picture files that aren't there, and another 19 at mistyped archetype paths; all of those are repointed at the real ones.
  • Under the hood: a client that is genuinely stuttering now notices and drops spell effects down to the lighter served artwork until the frames recover — aimed squarely at the multi-second freezes seen in boss-room fights. The Hall of Records got sturdier: one sick board no longer freezes every board on the last good generation — it carries over, honestly stamped, while the rest stay fresh — and a broken packaging step that had quietly been shipping months-old highscores code now fails loudly instead. And if you sign in through Steam, the game recognizes you as your own maps' owner again.
2026-07-26

First snow, and a firmer grip

  • Gamepad play. Plug in a controller and it just works — the sticks and d-pad move you, buttons cover the things a pad player otherwise couldn't reach (target cycling, your inventory), and with a dialog open the pad switches to menu duty so you can't wander around underneath an open window. On Steam Deck, tapping into a text field now raises the on-screen keyboard. Keyboard, mouse and touch are untouched.
  • It snows in winter. Yulefrost, Deepwinter and Wolfmoon can now turn snowy — about three winter days in ten, with a full set of winter skies for every hour of the day. The snow comes out of winter's grey, overcast share rather than its clear days.
  • A player pitched this one in-game: boss fights get a title banner. While a boss is up, its name and a wide health bar ride the top of your screen, holding for a beat after it falls; the boss's own floating bar steps aside while the banner is showing.
  • Report a player. report <player> [reason] files a proper report straight to staff — exact name, one per minute. It shows up in your own myreports alongside your bugs and ideas.
  • autoeat. Turn it on and your character eats from their pack once they get properly hungry, instead of quietly starving while you're busy. It won't spend anything you've marked keep, nor quest items, unpaid or auctioned goods, spoiled or poisonous food, spell reagents, or anything worth more than 100 gold.
  • Combat & balance. A monster's ranged damage is now bounded by its own level instead of by whatever weapon it happens to be holding — a level-3 pirate's pistol was hitting for fourteen times that pirate's own melee, and a level-12 archer hit for exactly the same as a level-3 one with the same bow. Players are never capped, and a weapon already inside its level's budget is untouched. Pirate pistols also spawn by rank now — 40% on rank-and-file pirates, 80% on captains, 100% on the pirate king — instead of a flat 75% on everyone. The pixie's Magic Dart costs spell points only: no more pixie dust, so a pixie whose dust ran out no longer loses its starting attack. The Pirate and Caveman meditation penalty now genuinely slows mana regeneration instead of only changing the number on your skill sheet. Quest-givers and talkable NPCs ship unattackable by default, so a griefer can't kill one out from under everyone else's quest. And combat has more voices: claw rakes stop sounding like punches, slings get their own release, absorbing a blow on a shield gets a real sound instead of a parry stand-in, and double hits, misses and bites all have deeper rotations.
  • Comfort & clarity. Your summoned pet now travels with you across a scheduled server rotation — it's re-summoned at your side on the other end instead of being left behind. Riding a ship plays a proper looping travel sound that starts when you board and stops the moment you get off, rather than playing once and never again. On Android with a hardware keyboard, the emacs-style editing shortcuts in the command box work again — every Ctrl binding was silently missing while an on-screen keyboard was attached. In mobile Safari landscape, the map zoom controls and the command bar no longer hide under the browser's toolbar, and the command bar lifts correctly for the soft keyboard. Being moved between servers mid-session no longer occasionally ends in a false "You were logged in from another client" with no way back. And the client's automatic crash and freeze reports no longer print "Your bug has been recorded…" into your log — they're still filed, just quietly.
  • A player asked, we listened: the auction-house wall signs in Minath, Beitdag, Stoneybrook, Coran and on the island still taught the retired floor-offer system. They now teach what actually works — claiming a stall, listing at a display case, searching, buying, rescinding, and reserving a sale for a specific player.
  • World touches: thirteen spell names were misspelled in monster archetypes, which meant those monsters' spells silently did nothing when cast — now fixed. Thirty archetype files were malformed badly enough that they couldn't load at all, plus eighteen more with fatal property typos; nearly all are repaired, and a handful of unrecoverable orphans retired. About fifteen maps pointed at soundtracks that didn't exist — a folder typo, a doubled extension, a track filed elsewhere — so those areas played nothing; each is repointed at its real music. Three massive diamond golems were still wearing a blurry blown-up placeholder and now use the proper full-size artwork, and three wall tiles whose filenames didn't match their siblings' capitalization now render on the live server instead of only in testing.
  • Under the hood: the map no longer redraws all its unchanging scenery on every single frame while a spell burns — the static bands are baked once and blitted, pixel for pixel the same picture for a fraction of the work. Destination glows, boss auras and flickering lights were each forcing a full map redraw every frame; they now sample on the same clock as fire, which looks identical and costs far less — a boss battlefield had been re-rendering forever at nearly half the main thread. Around sixty terrain tiles were asking for border artwork that was never drawn, so the client was fetching twenty dead paths per tile for nothing. And a connection that stops reading can no longer grow the server without bound — it gets capped and dropped instead.
2026-07-25

The wait is over

  • wait is back. After four years off-limits to players, wait <n> works again — clamped to a 5-second pause so it can't be abused the old way. The bare wait still gives you the "waits patiently" idle emote, same as always.
  • Chat, less censored. The word filter got re-tiered: everyday slang like "lmao," "wtf," "noob," and "crap," plus identity words like "gay," are no longer masked or held against you by the auto-silence system. Slurs, harassment, and explicit content are still caught — that part didn't change.
  • Comfort & clarity. Tablets (iPad Mini, most 7" Android tablets, unfolded phones) now get the real tablet layout instead of being squeezed into the phone one. In phone portrait, the minimap sits back in its top corner with the mission compass in the lower-right, and both are sized down so they don't crowd the screen; the day/night clock no longer gets clipped off the bottom of the screen in iPhone landscape, and two bigger minimap presets (XL/XXL) are available for high-res tablets. The Spells and Messages windows anchor properly to the right edge on narrow landscape tablets instead of floating over your character, the paperdoll's Equipment and Defense tabs fit above the fold on tablets, and floating windows stay fully on-screen after you rotate a tablet instead of collapsing to a sliver. Dragging the Messages window by touch works properly now without clipping at the bottom, and the combat feed fills more of the screen on tall phones with a longer pause before it auto-scrolls back down. Character select shows your race's default portrait instead of a bare "?" for characters with no saved picture, and on Android, if the app's renderer gets killed by the OS you now see a proper "Reconnecting…" screen instead of a dead black one. Chat speaker names keep their channel color while the words themselves render in an easy-to-read near-white. The title screen's music now actually stops when you mute it (including on iOS) instead of playing on unheard, and the kingdom fanfare hands off to the World Theme after playing through once instead of looping forever.
  • Combat & balance. Confetti cannons and airborne boulders (Geyser) now show their real effects instead of a placeholder look, and the confetti-gun family's sound effects play correctly again. Fireball's scorched ground now draws as a softer footprint-hugging dither instead of a blocky square with a plain glowing circle, and a billowing poison-gas cloud no longer gets sliced off flat at the tile edge. OmniBlast's shifting four-element look renders in full again instead of only half its palette.
  • Fixed: the welcome-back bonus for returning after a break now pays once per character, and only after a genuine absence; deleting your account now fully signs out your saved Google/Apple login too, instead of offering to sign right back into the account you just deleted; and the mission compass no longer occasionally points at a stale destination when your recommended target is on the map you're already on.
  • Under the hood: fireball, quake, and other burning/shaking spell effects place a lot less load on the map now, closing several different freezes and slowdowns during a sustained effect, especially on phones and older machines; the animated login-screen background is dramatically lighter on phones too, cutting a stall before you even sign in; and a rare account-identity mismatch that could permanently block a purchase credit for some older accounts is fixed.