Fresh from the ForgeNews & Patch Notes
Wyvern ships player-facing improvements nearly every day. This is the running log, newest first — also available as anRSS feed.
2026-09-15Un-stuck and up to speed
- Stuck kill missions heal themselves. If a mission's monster den was
destroyed mid-hunt, the world now restores it so the hunt can finish instead
of stalling forever — fixed after a player got stranded at the Golem
Foundry. Mission info also now says when a mission is accepted straight from
your journal, so you don't go searching for a notice board that never
listed it.
- Shadow clones let go gracefully. A ninja's clone that dies in battle now
frees your clone slot right away — no more "You already have a shadow clone
active" from a clone long gone, and no phantom second cooldown on your next
attack.
- Vidar's seventh challenge picks up the pace: the elevator ride is nearly
twice as fast. A player asked, we listened.
- On Steam, no more false alarms — you'll no longer be told you're behind
moments after taking the newest update.
- Guild admission refunds now return your crowns in full instead of losing
some to the wallet cap.
- Typing a command without the rest of its words now gets a helpful usage
line instead of failing.
- Fixed: the Patrons' Gallery no longer credits a deleted account's purchases
to the next player who takes the name, and a Davos shop no longer stacks
four townsfolk on the shopkeeper's own tile.
2026-09-14A steadier world
- The periodic hiccup is gone. The world's background upkeep no longer
holds up everyone's next command for a few seconds each time it runs — it
now works off to the side.
- The healer's curse plays fair. Logging in while cursed no longer
restarts your sentence from the top; you serve out exactly the time you had
left.
- Mercy respawn finds safe ground. A protected near-death respawn now sets
you down on the nearest harmless tile instead of right back on the lava that
just killed you.
- Kill missions credit work already done. If you wiped out a mission's
targets before that step of the mission caught up with you, it now completes
instead of waiting for the den to refill.
- Supporters on Steam get their due. Playing through Steam no longer hides
your purchases from the Patrons' Gallery boards.
- Two quiet NPCs found their voices: the magic skill trainer now speaks up
when you accept the training mission, and the Cloak-and-Dagger courier
delivers a line that never arrived before.
- Trying an account action too many times in a row now says so — "Too many
attempts, please try again later" — instead of wrongly claiming the server
is unreachable.
- Builders: the map editor can save maps containing bear, pit and grass
traps again.
- Fixed:
shoplist now tells you when a shop has nothing for sale — or when
there's no shop in the room at all — instead of answering with silence, the
Wizard of Sokoban's greeting now tells you to type his commands rather
than say them, and a guild admission that falls through now refunds starter
crowns back to your starter balance.
2026-09-12Sturdier gear, sharper shots
- Your armor lasts longer — helmets, boots, gloves, cloaks and shields no
longer wear out up to ten times faster than body armor.
- Archers: trick-shot now picks its targets along the same path its arrows
actually fly, barriers included, so a charge is never wasted on a volley
that can't land.
- The Emperor of Henteko now hands over his decree when the mission asks you
to deliver it — fixed after player reports.
- Near-death mercy respawn now also protects you inside the solo
starter-mission houses.
- Boss health bars tick in finer steps on very large bosses, so long fights
show steady progress.
- Builders:
#map resize now keeps your lights, custom archetypes and map
settings in place, and refuses a malformed resize with a clear message
instead of a mystery error.
- Pet collars bought with crowns are now no-sell, and the purchase
prompt says so up front.
- Smoother drawing on busy screens: costume silhouettes and glow effects are
now cached instead of being redrawn from scratch every frame.
- Fixed: food could spoil in your pack while you were logged out, and a rare
glitch could land you in a map that was in the middle of shutting down.
2026-09-11Nothing left to send
- Four new hunts in your journal. Monster nests have taken root in four dungeons, each with its own mission to break them: The Restless Grave under the Fae Wyston catacombs (level 22), The Frost Dwarf War Camp in Ernzof's crypt (22), The Cursed Cairn outside Henteko (27), and The Bone-Strewn Nest beneath Rhain Manor (32).
- A refused cast gives everything back. A spell that refuses to start now returns its reagent and food along with the mana, and a refused rod or wand wave costs no charge and no mana.
- Poison, steadied. Overlapping poison waves no longer starve each other: stack chances roll on a steady per-victim clock, and each fresh cast is guaranteed its first roll on contact — tuned after player reports.
- Credit where it's due. When two killing blows race, the first to land now gets the credit, so a stray monster hit can no longer turn a player kill into a monster death's XP loss, gravestone, or Solo Hardcore ending. Dying in a portable hole opened in an arena now counts as an arena death — no XP lost.
- Naga dragon form can wear body armor, so dragon-scale mail's resistance finally applies.
- Autodrink learns sunscreen, and a blocked drink no longer switches that potion class off for the rest of the session.
- Autobag: renaming a rule now sticks, and an odd rule name can no longer break your character save — names the game can't read back are refused up front.
- Sokoban exchange: picking your redeem set is now a clickable list instead of a typed prompt — a player asked — and the Wizard's bench no longer makes players take turns.
- Spell looks: Acid Spray draws its hand-drawn directional art again (it had been casting invisibly), spell clouds that expire out of your sight now clear from the screen, and drain-field effects run smoother in crowded fights.
- Comfort & clarity: the Crowns window updates the moment a purchase lands, an open bag refreshes when you keep or unkeep items inside it, and phone party frames now fold to slim bars by default — unfold them in Settings.
- Fixed: a cursed-Henteko entrance that dropped you into a shared copy of the dungeon, fire-pad taps eaten by your own single-letter direction aliases, and a typo in Estha's elvish dialogue.
2026-09-08The Wizard keeps his word
- The Sokoban exchange is truly open. The Wizard of Sokoban now mans his shop in the Tower of Sokoban in Alaria —
soko convert and soko redeem work as promised (earlier notes ran ahead of the update), the retiring classic pieces read as trophies, and he explains the t-shirt-to-robe swap at the door.
- Autofire remembers. Like autocast, autofire now stays on across logins — and it now acquires targets out to your ranged weapon's full reach instead of refusing shots you could land by hand.
- Dart spells work on the weak again. A monster's chance to shrug off the dart family — Acid Dart, Magic Dart, Thunderbolt and kin — now grows with its level instead of shrinking, and even the mightiest leave you a 10% chance.
- Magic zones play fair. Your own Anti-Magic Shield no longer blocks your casting, and a no-magic zone's "mysterious force" refusal now names what still works there — heals, buffs and weapon blades among them.
- The world looks right. Scenery fog across hundreds of maps is now soft translucent fog instead of the old white checker tile, graded fog no longer lets you glimpse the ground behind a solid wall, and cone spells cast on a diagonal draw the same finished art as the rest.
- New players: the Firing Range wand lesson no longer gets stuck — a player wrote in — and the Magic Skill Training casting square now sits clear of the no-magic floor, so tall characters can finish the fireball lesson.
- Cloth for monks and casters: padded gloves now count as Cloth and legwraps turn up more often, so low-level monks can actually find legal gear.
- The Curse of Henteko no longer loses your progress when the server rotates.
- Death resistance adds up. Its readout now credits all three sources — your resists, your protection and Armor skill, and your level — and says when you've hit the cap.
- Builders: Halloween decor and masks join the Builder Mode palette.
- Fixed: every bazaar stall has a working exit, the friendly mermaid got her picture back, orc helmets drop under their proper orcish name, the ambient wind gust is audible again, and a looping sound from a container nobody holds now stops.
2026-09-07Set it and forget it
- Autocast remembers. Your autocast spells now re-arm themselves when you log in — anything you can no longer cast is skipped and named once, and
autocast all no longer wastes attempts on spells below their skill floor.
- Phones: a one-tap Loot all button joins the touch cluster, and in landscape a new edge rail tucks the panel column away to give the map the full width — a player's ask.
- Smart-heal drinks for courage: it now downs a bravery potion to shake off fear.
- Monk shopping: the desert monks' store now stocks randomly enchanted cloth gear, and sandals count as monk-legal cloth again.
- Combat & balance: Sunspear eases up on vampires — still the thing to run from, but well short of its old double-strength roll; randomly enchanted bows now roll the full two-stat enchant range like other weapons; and Samhoc's danger ratings now match what actually lives there — the castle reads 12–20 and the catacombs beneath it 16–25, with a tuning pass through the necromancers' tunnels.
- New players: the tutorial now teaches typing a command before the looting lesson, the guide keeps up if you strike out of the cabin early, and the trail signs name the real apply shortcut (
f, not a).
- Fixed: effect countdown chips (berserk, petrify and friends) reappear after a reconnect instead of vanishing, tapping the fire pad with nothing readied moves you again, oversized creatures sit at the right waterline when wading, and a few more rooms that still counted as outdoors no longer sunburn a vampire indoors.
2026-09-05Wardens of the foundry
- The Golem Foundry (Blackrose Castle): the foundry itself can no longer be destroyed, its wardens are now named so you can tell them from the tower guards, and it sends out more of them.
2026-09-03Golems in the foundry
- New mission: The Golem Foundry. Blackrose Castle's holding cells have started manufacturing their own stone wardens — find the foundry atop the southeast tower and smash what it sends out. Suggested level 18.
- A refused spell refunds its mana. When a spell's own rules block the cast, the mana comes back instead of burning away.
- Group buffs travel with you. Resistance spells a groupmate cast on you no longer vanish when you cross to another server.
- Combat & monsters: a pacified monster now truly drops its grudge, monsters pick from their spell lists at the intended odds again, naga vampires can bite again, and Entremitis arrives with one escort instead of three.
- Missions & quests: the mission trail no longer tumbles to the ground in side-view levels — a player reported the floating footprints falling — the open Journal panel updates the moment your tracked mission does, and quest hand-ins now count stackable gifts properly: offering fewer than asked no longer satisfies the request, and an ambiguous offering is refused instead of triggering the wrong response.
- Ship gunners: a deck cannon's shot now clears your own protected hull at the muzzle instead of slamming into it.
- Sound & music: IceStorm's casting sound lands on the cast instead of three seconds late, a carried instrument keeps playing while you walk, a carried item's sound stops when it changes hands, and the same sound effect no longer plays as a stacked blast of copies.
- Phones & iOS: party member cards are slimmer on phones and tablets, and a crashed game view on iOS now shows a Reconnecting screen and reloads itself instead of leaving you stuck.
- Fixed:
tnl no longer says you need 0 xp to level, smart-heal no longer wastes a bravery cast on fear (bravery can't cure it), refunding a retired flair title now takes the title back along with the crowns, pressing Enter after clicking the mission compass opens the command prompt instead of re-opening the journal, and an uncoiling naga keeps its facing.
2026-09-02Worth finishing
- Clearing a nest now pays a bonus. Wipe a monster nest out to the last defender and the kills carry bonus XP — dense nests are worth finishing, not just thinning.
- You fight back properly. When the monster you're hunting has fled out of reach, a new attacker now draws your retaliation instead of being ignored.
- Phones: more room to fight. The button bar now fits a sixth quick slot (a seventh on larger phones), Settings → Touch gains a switch to show the fire pad, and the pad can now be dragged down over the message area.
- Chat glass, your way. The docked Messages and Chat windows get an opacity control — a player's ask — plus a "Solid" option that keeps them fully opaque even at narrow widths.
- The death skull tells the truth. A monster that slips around a corner or through a doorway no longer flashes a kill cue — players reported the phantom kills, and a vanishing near the fog now needs a corpse to count.
- Honest danger ratings: a venerable naga area jumps from 2–10 to its true 14–22, and eight Aylen Kri interiors now carry danger levels matching the monsters actually inside.
- Long-still art moves again. Eleven pieces of artwork stuck on a static frame now play: fountains spray, candelabras flicker, tower banners wave, a graveside ghost drifts over its headstone, and the large dog finally has its walk.
- Arms & fangs: the paired Tear blades Ohabari and Kunitsuna now cut and smash harder, endure twice the punishment, and carry new tamahagane flavor text; a vampire's bite keeps its blood drain with a gun in the off hand; and a bear trap now lets go when something forcibly moves you off it.
- Comfort & clarity: the web client's mail badge now lights the moment new mail arrives, teleporting into a slow-loading map now says so instead of leaving you in silence, and desktop party frames no longer cover the button hub's combat buttons — it moves out of their way.
- Fixed: explosions no longer flash through fog you can't see past, female dwarf pirates got their side-facing artwork back, the overworld's foam edge now scales with the creature standing in it, and a crash from removing a teleporter or waypoint marker after its map unloaded is gone.
- World: Dragon's Nest now has music.
2026-09-01Run and gun, properly
- Firing on the move no longer slows your fire rate. Instead the shot takes an accuracy penalty that shrinks as your ranged skill grows — gone entirely at skill 25, so a master archer shoots as truly moving as standing — and the old race-based firing slowdown is retired with it.
- Vampires can relax indoors. A sweep of the whole game found dozens of interior maps that still counted as outdoors — Minath Elion's houses among them — and vampires no longer sunburn deep inside a building.
- Sokoban exchange follow-ups: a converted legacy t-shirt now issues exactly the robe's voucher — same tier, redeeming chest for samurai or warrior and robe for sorcerer — and the t-shirt's appraise lore now tells the truth about its rarity.
- Smoother travel: running into freshly loading ground no longer freezes the world for a couple of seconds before snapping forward, your avatar no longer rubber-bands on quick back-to-back hops, and thrown darts glide between cells like other projectiles instead of jumping.
- Comfort & clarity:
use now reaches potions inside an elixir pouch, resetting your layout in docked mode also resets floating windows so one stuck over the HUD is recoverable, and a changed title — a guild rank-up, Hall of Fame or Demigod induction, PK or Teacher flair — now shows right away instead of at your next login.
- Multiplay rules now see every server: logging extra characters into a different server no longer slips past the alt limit.
- Fixed: beaten event bosses can no longer be re-farmed from a freshly reloaded map, Aquator's castle keys can no longer be sold to a shop, the "Discover the Mission Boards" step counts a board you apply at (not just one you click), the Ranged Skill Training targets point at the right steps again, the six-shooter no longer nags about its fan-hammer cooldown while its button refreshes, in-game help now points at the community wiki instead of a long-dead address, and Valkon's gem keys show their intended translucency.